Dungeon Warfare 3

إستراتيجية

د.إ.‏ 24.99 - مصمم لـ iPad. لم يتم التحقق منه لـ macOS

Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery. Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system. With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure. [Game Features] - Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses. - Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle. - Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold. - Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies. - Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice. - Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference. - Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers. - Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.

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New Content • Added hero upgrades for Necromancer and The Fisherman. They become available in the Upgrades menu once Shop and the corresponding hero are unlocked. • Necromancer: Venom Bolt, Mass Reanimation, Empowered Skeletons, Unholy Presence, Plagueburst, and Skeleton Mastery. • The Fisherman: Plunder, Rustbite, Sweeping Hook, Trophy Hunter, Fresh Catch, and Hook Barrage. • Added Ascension Upgrades. • Clearing each Ascension difficulty for the first time grants 1 Ascension Point. • Spend points on permanent, trap-specific upgrades that persist through future Ascensions. • Freely reset and reassign upgrades whenever you Ascend or abandon a world. • Upgraded traps have a golden border, and their effects appear in trap tooltips. • Added Swamp and Floating Island terrain tiles. Balance Changes • Ascension is now more challenging: each level increases enemy level by 1. • Terrain effects have been reworked. Effects scale with the total number of tiles of each terrain type and apply to every dungeon, regardless of location. A tile with a dungeon on it counts as 2 tiles. • Base terrain effects: • Plains: +1 Peasant per wave for every 2 tiles, up to +20. • Wasteland: −1 enemy armor for every 4 tiles, up to −3. • Mountain: +2% trap force per tile, up to +30%. • Forest: −1% trap cost per tile, up to −15%. • Desert: −1% enemy health per tile, up to −20%. • Volcanic Ash: +1% trap damage per tile, up to +20%. • Sea: +1 enemy bounty for every 4 tiles, up to +5. • Snow: −1% enemy movement speed per tile, up to −15%. • Special terrain now forms dynamically based on neighboring tiles: • Meadow: A Plains tile adjacent to 6 Plains tiles. +2% friendly unit health per Meadow tile. • Mountain Peak: A Mountain tile adjacent to at least 4 tiles of Mountain or Snow, in any combination. Increases XP gain. • Oasis: A Desert tile adjacent to at least 3 Sea tiles. +50 wave-rush gold. • Swamp: A Forest tile adjacent to at least 2 Sea tiles. • Floating Island: Any tile with no neighbors. +2% duration for trap-applied debuffs per tile, up to +30%. • Terrain cards are cheaper at first. The first campaign terrain-card purchase has a base cost of 100 Soul Fragments, increasing by 20 with each purchase. • Farm redesigned. Each Farm increases the gold bounty for killing Peasants by 1, and the effect stacks. Quality of Life • Added a terrain-effects tutorial and clearer world-map summaries, sorted by tile count. • Improved Sigils tooltips, socket highlighting, and the display of long translated text. • Optimized memory use for visual effects and animations. Bug Fixes • Fixed XP overflow, wave timing, wave generation, and stalled spawning in late Endless Mode. • Fixed trap targeting, chaining, damage and kill tracking, and displayed stats. • Fixed enemy and boss pathfinding, movement speed, and pursuit issues. • Fixed map generation, path-guidance lights, lighting, wave-bar effects, and terrain outlines. • Fixed rare errors involving effects, summoning, spawning, balloons, UI, and terrain objects. Thank you for playing Dungeon Warfare 3! Your reviews help us a lot.

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