Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.
Gameplay Features:
- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases
Campaign:
- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships
Custom Games & Cross-Platform Multiplayer:
- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
更多 - Various minor bugfixes
8.160.5 1天前
- Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes
8.160.3 9月13日
Bugfixes & minor improvements
8.160.2 9月13日
Various bugfixes, balancing changes and QoL improvements.
8.160.1 9月11日
- Bugfixes & minor improvements
- Support for opening schematics from the file browser
8.159.7 7月20日
- Map bugfixes
- Better mod support for custom music rules
8.159.6 7月15日
- Bugfixes
- Map updates
8.159.5 7月14日
- Bugfixes & map updates
- Added map rules for music playback
8.159.3 7月11日
- Many various bugfixes
8.159.2 7月9日
- New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off
8.159.1 7月8日
- Minor crash & bug fixes
8.158.1 5月25日
- Many various bugfixes, quality-of-life features, and minor optimizations
8.158.0 5月24日
- Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes
8.157.4 4月22日
- Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer
8.157.3 4月18日
- Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates
8.157.2 4月15日
- Minor campaign bugfixes
8.157.1 4月14日
- Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes
8.157.0 4月9日
This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.
Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework
8.156.1 3月27日
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
7.146.0 2023/09/04
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
7.145.2 2023/06/22
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
7.145.1 2023/06/20
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
7.145.0 2023/06/18
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo
7.144.2 2023/05/22
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI
7.144.1 2023/05/15
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks
7.143.1 2023/04/08
- Various minor bugfixes
更多 版本 8.160.5 1天前
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