¡Defiéndete atacando en este juego híbrido de Tower Defense!
La IA ha coexistido con los humanos durante décadas… hasta ahora. Una rebelión de IA ha comenzado, y la última esperanza de la humanidad está en tus manos. Estas entidades hostiles, que se manifiestan como formas geométricas enigmáticas, evolucionan rápidamente. Solo los Guardianes, armados con tecnología cibernética de vanguardia, pueden resistirlos. ¿Liderarás la resistencia?
Conviértete en el Guardián Definitivo
-Forja un Defensor Invencible
Personaliza tu Guardián con chips adaptativos y equipos experimentales que desbloquean habilidades revolucionarias. Cada mejora redefine tu estrategia.
-Domina con Armas Principales
Desplega armas futuristas como morteros, láseres y rayos pulsantes, cada una con patrones de ataque dinámicos que evolucionan. ¡Encadena ataques para liberar combos devastadores!
-Aprovecha el Poder de la Energía de Datos
Extrae energía neural de enemigos derrotados para impulsar la investigación cibernética. Desbloquea mejoras de élite y árboles de habilidades secretas.
Características Clave
• Híbrido Roguelike + Tower Defense – Oleadas de enemigos generadas proceduralmente, desafíos de permadeath y rejugabilidad infinita.
• Profundidad Táctica – Combina armas y habilidades para contrarrestar amenazas de IA en evolución.
• Estética Cyberpunk – Campos de batalla neón, efectos de glitch y banda sonora synthwave.
• Progresión Dinámica – Mejoras meta permanentes aseguran que ninguna batalla sea en vano.
¡Descárgalo ahora y comienza tu guerra de defensa!
i’m loving this game. very beautiful art design and how ads are optional, upgrades technical and intuitive. it’s just a few things that’s holding me back from a 5 star review. i think progression comes to a grinding halt around level 10 and forth meaning i have to grind for awhile to be able to even just barely survive a level. enemies begin to feel like damage sponges and begin to stack up on you quickly. i love the density so don’t reduce the enemies but just maybe reduce their health or give an overall damage buff to everything. we also need an decrease to skill costs some way because i simply can’t afford the upgrades. this creates a bad loop of repeatedly playing over lower levels just to be able to beat ur current one. sadly, this just isn’t an enjoyable way to progress. also the Focus Lazer skill doesn’t seem to actually prioritize the elites or bosses so that’s broken. please understand that this comes from the place of someone who really enjoys what you’ve created and wants to see it prosper. i’m also a person willing to put more money into this game as long as it’s shown some love and passion! amazing work of art, can’t wait to see what’s coming soon!
RNG Game
New OrleansDOOD
I’ve played this game for about 8 months now and it’s incredibly difficult to keep going. Your literally at the mercy of RNG. Just when you think you have a chance you get the most useless random cards. It’s at the point where as soon as the star starts if you don’t get something you need you might aswell quit and restart. I think I’m close to almost 4,000 attempts on stage 70 and everytime I come close, I can’t complete a chain or in the middle it forces me to take something useless. Idk man, the interest just isn’t there anymore.
Could be Amazing.
Ana Beth :)
The game starts out great. A lot of fun and challenging you have to strategize some. Just enjoy your make you try different combos and think. However…. When you get to about level 20 you have to really start to grind. To the point that you spend a little money ok great but then it becomes almost impossible to beyond the 30s with out constant grind and then spending money for items that are way to inflated to make me think about purchasing…… side note! (Devs- if you are going to do some pay to play that’s ok however maybe concentrate on volume of sales and not trying to have people make a large $50 purchase for a season pack when you still can’t get past 35) The enemy’s are to difficult at this point for a casual game. If maybe you had more opportunities to level up weapons in a round that would be helpful. You can only level up 20 times in a match. Maybe make it 30-40 times in a match with the same progression of difficulty this would help. Whatever it is it needs to be fixed. I am not ready to give up on this game but I do find it less enjoyable every day. I hope this gets corrected soon or it will fail. I want to see it succeed. Fix the difficulty and decrease the prices of products and I think you will see this game do well. Has a lot of potential.
An honest review
Dragos Xellious
Starting out it seems fun. Levels 1-5 go by without any real problems. They offer a decent amount of upgrades without any grind whatsoever. All in all it is really fun. You don’t have to worry about controlling your character (like with other similar games). The problem is once you get to level 9-11 it has a massive difficulty hike. Even after putting a good bit of time repeating levels I struggled to get past level 11/12. While it seems fun, the need for money becomes extremely important early on. The game is also $50 to remove ads. That is nearly a fully price game on a mainline console/gaming platform. It is a bit much for how little you get into it.
Nuevo evento: Hyper Matrix (28.09~16.10) - ¡Una cápsula mítica con una poderosa restauración y una nueva skin de escudo te esperan!
Nueva función: Al incubar cápsulas, puedes gastar Aceleradores de Incubación para completar instantáneamente
Los caparazones dejados por el enemigo Rusty Shell ya no son objetivo
Optimización y ajustes de traducción
Versión 7.5.0
El desarrollador (CYBERJOY LIMITED) indicó que las prácticas de privacidad de la app pueden incluir el manejo de datos que se describe a continuación. Para obtener más detalles, consulta la política de privacidad del desarrollador .
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Ficha técnica
Vendedor
CYBERJOY LIMITED
Tamaño
446.6 MB
Categoría
Estrategia
Compatibilidad
Requiere iOS 15.0 o posterior.
iPhone Requiere iOS 15.0 o posterior.
iPad Requiere iPadOS 15.0 o posterior.
iPod touch Requiere iOS 15.0 o posterior.
Mac Requiere macOS 12.0 o posterior y una Mac con el chip M1 de Apple o posterior.