
From Spatial Ops to Retrocade, CEO Tommy Palm reflects on building for spatial computing.
Your victory over Hatchet Corp.’s portal-hopping henchmen is soon tempered by a dramatic loss on the (virtual) pickleball court; to recover, you settle into a stately library environment for some backgammon, then stroll over to an arcade cabinet for some Tetris. To wrap up the evening? Dungeon crawling with friends before fending off a few encroaching Oozers.
All of this is possible thanks to Resolution Games, the studio behind some of Apple Vision Pro’s most engaging experiences. Since Game Room’s debut with the launch of Apple Vision Pro in early 2024, Resolution has released five additional titles that push the boundaries of what’s possible in spatial computing: RPG Demeo, pickleball simulator Pickle Pro, mixed-reality shooter Spatial Ops, ’80s homage Retrocade and slime-filled tower defence game Gears & Goo.
Blur the digital and physical
Resolution’s titles run the gaming gamut. There’s the uncanny realism of Game Room, where playing cards and chess pieces alike have a familiar weight as you pick them up, and Pickle Pro, whose balls respond differently depending on how much spin you add. On the other end of the spectrum, Gears & Goo and Demeo are filled with magic and cartoonish conflict – but a single philosophy unifies them all, according to Resolution CEO Tommy Palm.
“They all blend digital content with the physical world in ways that feel intuitive and meaningful,” he says. “There’s nothing like being able to place your game board on a real table in your room, or transforming your kitchen into a battlefield.”
As one of the earliest adopters of visionOS, Resolution Games was quick to design around the device’s cutting-edge capabilities.
“Apple Vision Pro’s interaction models have opened up new possibilities,” Palm says. “We can create interactions that aren’t possible in purely physical or purely virtual experiences.”
Fun in motion
Each game uses the player’s natural movements as the foundation, relying heavily on hand-tracking to drive core gameplay. We’re continually wowed by the movements of Demeo’s gloves as we wiggle our fingers and by how effortless it is to pick up the tiny ships in Game Room’s Sea Battle or reposition workers in Gears & Goo.
To maximise precision, three titles – Retrocade, Pickle Pro and Spatial Ops – support controllers. In Retrocade, a gamepad simulates more traditional physical controls from ’80s arcade games, while Pickle Pro and Spatial Ops utilise the PlayStation VR2 Sense controllers to stand in for paddles or weapons.
And Personas (supported in Pickle Pro and Game Room) make playing with a friend even more immersive; during a lengthy volley or ship-sinking shot, you’ll see your opponent’s reaction as if you were battling right in your living room.
For players looking to take their gameplay on the go, Resolution has also built versions of Demeo, Game Room and Retrocade for iPhone, iPad and Mac.
“The core game remains the same, but the way you experience it can be enhanced by the capabilities of the device,” Palm says. “Our goal is to meet players where they are and deliver experiences that make the most of the platform they’re using.”