Articles on Fortnite
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A political scientist – with a penchant for gaming – explains how Minecraft, League of Legends and Civilization VII can help teach key international relations concepts.
It might seem odd but it’s not the first museum in a video game or metaverse.
Meta and Pico lead the field with their VR headsets, ChatGPT continues its inexorable rise and new engine developments are pushing the boundaries of the video game experience.
Without an educator to critically engage students about learning in a game, the learning can be misinformed or lost.
Who makes money from the metaverse, and how, comes down to what it becomes. And shaping the metaverse is, to a large degree, a matter of definitions.
A former video game executive offers advice on how to land a job in the industry.
The metaverse is science fiction, but a lot of people in Silicon Valley are working to make this interconnected virtual reality a, well, reality.
Games can help players practice important skills related to civics and public life, like communication, empathy and compassion, critical thinking, and problem-solving.
Research shows multiple social and cognitive benefits of playing video games.
With the pressures of the holidays, rising COVID-19 rates and social isolation, people can easily fall into addictive-like behaviours. Here are some ways to challenge ourselves and family.
Esports is becoming a goldmine for betting companies. New research shows how their online ads are reeling in children.
Combating sexism and other forms of harassment in online videogames comes down to community standards.
Fortnite developer Epic Games deployed its own in-app payment system to circumvent a 30% transaction fee taken by Apple and Google. Fortnite got the boot, and multiple lawsuits ensued.
From VR music festivals to immersive meeting spaces, headsets are go.
The streaming giant will struggle to continue its share price march otherwise
Apple Arcade and Google Stadia may threaten a sector that spawned the likes of Farmville and Angry Birds. Developers can build better communities in response.
Could the Olympics and other major sports be on the brink of bringing gamers into the ‘real’ sporting arena?
Young people are spending more and more time in digital environments – isn’t it time that support was embedded?
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?



















